Note angles in Construct 2 start with 0 degrees facing right and increment clockwise.
Actions found in a object :
Rotate clockwise
Rotate the object a number of degrees clockwise.
Rotate counter-clockwise
Rotate the object a number of degrees counter-clockwise.
Rotate toward angle
Rotate the object a number of degrees toward another angle. If the object is close to the target angle it will not overshoot (it will end up exactly at the target angle).
Rotate toward position
Rotate the object a number of degrees toward a position. If the object is close to facing the target angle it will not overshoot (it will end up exactly at the target angle).
Set angle
Set the object's angle in degrees, from 0 to 360. 0 degrees is facing right and angles increment clockwise.
Set angle toward position
Set the object's angle to face a position in the layout.
Behaviours to rotate:
The rotate behaviour
The Sine behaviour
Almost all other behaviours that move an object also rotate that object.