Ok, so I want to make a rope which is build out of sprites linked by the pin behavior. I also want to be able to increase the length of the rope dynamically by adding more segments.
The reason I am using the pin behavior rather than joints is that I want to be able to control the physics myself and not rely on any other physics engine.
The problem comes when a new segment is created I need it to be able identify the preceding rope segment and pin to that, however each segment in the rope is an instance of a family and it's not possible to specify a family.UID as target for the pin behavior.
Any help would be much appreciated! :)