add leaderboard with clay.io

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  • hello can anyone tell me how i create a leaderboard using clay.io ?:O

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  • You should take a look at their documentation on the C2 API.

    Here is the part on leaderboards :

    [quote:2az2vcv0]In Construct 2

    Actions

    Post Leaderboard Score

    Name is optional, if specified, it will show up next to the score. If not specified, Clay.io will ask the player for his or her name

    Score should be set to whichever variable (expression) you have the score stored to

    Leaderboard ID is what you were given after creating the leaderboard on Clay.io

    Post Encrypted Leaderboard Score

    This requires a backend for your game, but you can have more secure high scores by sending an encoded JWT (JSON Web Token) that specifies the score. See http://clay.io/docs/encryption for further details

    Show Leaderboard

    Leaderboard ID is what you were given after creating the leaderboard on Clay.io

    Time Frame is how far back in time you want to grab scores from

    High Score can be set to individual (a single score per time they post a score), cumulative (each time they post a score it is added to their total score), or best (only use the best score from each player)

    Sort is for the order of scores. Descending is highest to lowest, ascending is lowest to highest

    Scores From can be All (scores from everyone who has played the game), Personal (just the current player's scores) or Friends (just the player's Clay.io and Facebook friends' scores)

    Fetch Leaderboard

    If you would like a more customized-looking score table, you can fetch the list of high scores and loop through them using a System -> For loop from 0 to Clayio.LeaderboardScoreCount. The options to fill in are identical to above

    Hide Leaderboard

    The leaderboard already has a close button and closing it is bound to the "esc" key, but you can also close it with this action

    Conditions

    Leaderboard Score Posted

    This is called when a score is successfully posted to Clay.io. A good use for this condition is to display the leaderboard immediately after the score is posted.

    Leaderboard Scores Fetched

    This is called using the event "Fetch Leaderboard Scores" when they are successfully fetched

    Expressions

    LeaderboardScoreCount

    The number of scores fetched using "Fetch Leaderboard Scores"

    LeaderboardName

    Use this in conjunction with a System -> For loop from 0 to Clayio.LeaderboardScoreCount to fetch high score names - it will look like this: Clayio.LeaderboardName(loopindex)

    LeaderboardScore

    Use this in conjunction with a System -> For loop from 0 to Clayio.LeaderboardScoreCount to fetch high score numeric scores - it will look like this: Clayio.LeaderboardScore(loopindex)

    LeaderboardScoreMe

    Use this in conjunction with a System -> For loop from 0 to Clayio.LeaderboardScoreCount to fetch high scores. Returns 1 if the current score was posted by the current player, 0 otherwise - it will look like this: Clayio.LeaderboardScoreMe(loopindex)

    LeaderboardRank

    Either the rank the player just achieved - or their highest rank if their score wasn't just posted (when using "Fetch Leaderboard Scores")

    LeaderboardRankName

    The name of the player playing (when using "Fetch Leaderboard Scores")

    LeaderboardRankScore

    The score the player just achieved - or their highest rank if their score wasn't just posted (when using "Fetch Leaderboard Scores")

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