Hello, I am playing with the idea of a platform that when it is triggered by contact or some other event it start slowly to drop.
The player can use it as pass thru and make a jump of it until it is lost in the void below.
I tried to add both pass through and platform behaviors and disabling pass through - enabling platform on trigger but I am not getting the result I had in mind.
Is there a way to make a pass through object to gain gravity without loosing its original conditions?