Greetings dear awesome community!
I am a bit confused still after reading about the relsolutions on tutorial and was hoping that someone experienced here
may help me understand few things ^_^
Here it is;
I read this in the tutorial;
It's much better to pick an aspect ratio, then scale the game to fit that. For example, instead of 1280x720, target the 16:9 aspect ratio. (Just enter any 16:9 resolution for the window size in Project Properties.)
Question 1;
Here is the confusion! 1280x720 is a 16:9 aspect ratio. What do they mean here? You can't choose '16:9' ratio in the construct 2 settings, so they mean that you should choose 'a' 16:9 ratio in resolution, such as 640x360 as an example.
Is that right? Or are there any options in construct 2 that i have missed, where you can choose an automatic 16:9 aspect ratio? Otherwise why would they say '' instead of 1280x720, target the 16:9 aspect ratio'' when 1280x720 is an 16:9 ratio?
Question 2;
What resolution would be fitting for a project for IOS devices (iphone/ipad) + android devices for a retro game?
A background of 520x360 or so?
Thank you for your time in advance!
-All the best!