I'm trying to make a mobile game that is played on portrait mode and I currently have it sized at 320x480. I found it a little big for the pixel art I'm making and I feel like it would be better at 160x240 for pixel art. Is this a good screen resolution for mobile (iphone/android)?
Try using layout scaling, when using 320x480, set layout scale to 2. Its like zooming in.
How do I scale it to 2? I currently have it at "scale outer" when previewing on mobile.
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Event on start of layout
Action system set layout scale 2
Thanks! But will 160x240 be ok? I've made a few pixel art assets for my game in that size already.
Just play around with different approaches to see what looks best.