I am having performance issues on my project when exporting to apk(Android).
I looked in debugger and it is mostly draw calls.
I have my window size set to 800x450.
At 800x450 on mobile I usually get around 27-32 fps, when idle and nothing happening.
I am curious if 400x225 is too odd/small of a Window Size to use in an App Store.
I did test it on mobile and my fps stays around 59 with some uncommon spikes to 32.
I didn't reduce the size of objects for the testing.
I don't have much logic running at any given time.
I used functions and activate/deactivate groups to allow things to run as needed.
I was wanting to keep it 16:9 ratio.
800x450 and 400x225 have that ratio.
I am curious on what Window Sizes people use on Mobile.
Is 400x225 is too odd/small of a Window Size to use in an App Store or will it cause problems going that small?