I have a dream that TiledBackground doesn't exist and instead 'Tiled' is a property that you can set on Sprite objects
That would be amazing, would solve so many headaches in my project,
1. I have many cases where I need to write basically the exact same code twice, once for sprites, once for tiledbackgrounds, simply because those objects cant be put in the same family together. And if you want to go one further and have a Family be applicable to Tiled Backgrounds and Sprites, you need to create and code the same family twice. For example some families in my project: PhysicsSprite, PhysicsTile, StructureSprite, StructureTile, ZoneSprite ZoneTile, things like that.
2. shader vtex coordinates work completely different for tiled and sprites, how come?
3. animated tiled objects would be awesome
So anyone know what's up? Is there some incompatibility in design or code that i'm not aware of?