thehen - In the tutorial for Delta-time and Framerate Independence, there is the following note under Advanced Considerations - seems related:
"At very low framerates, dt can become very large. For example, at 5 FPS, dt is 0.2. An object moving at 500 pixels per second is therefore moving 100 pixels per tick. This can cause it to "teleport" through walls or miss collisions with other objects.
Games are usually unplayable at such low framerates, but it is even worse if they become unstable like that. To help the game stay reliable even at very low framerates, Construct 2 does not let dt get larger than 0.1. In other words, below 10 FPS, dt stays at 0.1. This does also mean below 10 FPS the game starts going in to a slow-motion effect (described earlier as one of the issues of framerate dependent games), however this is usually a better result than the "teleporting objects" problem."
I'm guessing the slow-down is due to the minimum dt (to prevent the collisions from failing).
edit/ Argh, can't post links yet - here's the tutorial: construct.net/en
2nd edit/ Hmmm, after rereading your post, I see you're not going below 10fps, so maybe that's not the cause...