I've been testing in preview throughout development, but I wanted to try the export build just to see and the first thing I notice, is the image quality takes a dive.
This is the ship sprite in the preview:
It's sharp.
This is the ship sprite in the export (NW10.5 or 12 makes no difference), some are blurry while others are fine:
Fullscreen scaling: High Quality
Use High DPI on
Sampling: Linear
Downscaling: Both Medium/High Quality is the same
Ashley & others:
Any possible reasons for this? Is there a setting I've missed?
Edit: Okay, i think its due to the spritesheet formed when exported, it adds 1 pixel to each side (IIRC) and it screws up some of the downscaling. But its strange that it affects some sprites but not others.. some voodoo stuff is going on.
Edit2: Also noticed some shader effects bugging on NodeWebkit 12, as well as some stutters/jank.. but works fine on NW10.5 (which is a dang shame because Greenworks isn't compatible with the newer Steam SDK).