Sorry wasn't sure where to post this .
I have a sprite with 2 timers on it. Only one timer is working though. At first I believe I was using it wrong. I was using 2 timers on one single behavior. I added a second timer behavior to separate them but only one of them is working still.
http://i.imgur.com/zYUZz50.jpg
I used the debugger to check and make sure everything was inline and it seems so.
http://i.imgur.com/kBdCYcq.png
Anyone see any problems?
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You don't need two Timer behaviours. Just use two tags.
You are calling Start timer 60 times a second because event 48 is constantly evaluated. You should keep track of when the timer is set and not call it again until it is done/stopped.
This fixed it. Thank you.