C2 community in general and Ashley
I'm writing this post because I feel the need to find a way to speed text display in C2... not just for games but for other aspects C2 is fully capable of. I came across an issue with text, which is very well documented in C2, dislaying text takes a huge toll on performance(especially on mobile). However some times we need to do just that and I'm looking for possible solutions that may be integrated. I'm just doing my research to find a head and tail to this issue and I came across several articles proposing alternative solutions. I do realize most of these are just people experimenting and finding work-arounds.
I'm certain since Ashley is fully versed in all the aspects of C2 he probably has either red most of this or at least considered some. Just in case I'm wrong I'll post the links more as a resource of information more than anything. I am one to think that the community is more than capable of compiling useful tidbits of information and getting it back to the developers so together we can get the product from its current awesomeness to higher levels of power... I hope at least some of this information is useful.
Some links:
6 Performance tips for Canvas
Canvas performance analisis
Performance optimization
Horribly large ammunt of resullts from google searching about the canvas text performance issue
This said C2 is more than adequate in displaying small amounts of text... which are non/issue for most apps/games and in local desktop browsers. The point to this is to see a possible alternative for mobile or less than capable small format computers or other uses in which you need to display larger amounts of text which take much more out of the performance bucket than intended.
If anyone has another link, solution or comment please feel free to add to this post. Happy hunting and gaming people