Hi,
I use a layer for transition in my game. For the "iris" effect I need the layer to have the "destination in" blend mode, it works fine. I want to use the same layer to make a fade transition, but it's buggy because of the "destination in" blend mode. I'd like to be able to change the blend mode at runtime, depending on the transition, but there does not seem to be any action available for that at the layer level. It's no big deal, I can create a separate layer for this effect, but I thought it would not be that hard to add since layers already have actions to change pretty much all their settings and that you can change the blend mode on other object. Just my 2 cents :)
Edit: I found a workaround, when "destination in" is enable, you pretty much create the fade effect by reversing the opacity (going from 0 to 100 instead of 100 to 0 and vice versa). I works for now, but ideally it would be better to simply be able to change blend mode at runtime