So I have this issue since the beginning, and it's a pretty important one to me...
When exporting big projects, it can take ages to recompress the graphics and compile the script. And because sometimes previews are not enough, I often need to export after small changes to test a feature in-context, for network-related constraints or other things.
For the moment I've been using a workaround, but I'm a bit tired of it
Before each export I need to set the PNG recompression to "none", and because 8bit PNGs are not affected by this setting, I set everything in the project to 32bit, then manually some of them back to jpeg, then back to the export window...
(Not to mention the mess with the exported pngs that I have to remember to recompress later)
Now how about PARTIAL export, where you can choose what you need to export
to speed up the whole process
<img src="http://i.imgur.com/GTMtXxs.png" border="0">
I the case mentioned above, I generally just make changes to the event sheet, so why would Construct have to re-export the images every single time?
Here you can choose the standard "Full export", or export your "Script only" if you just changed that.
With the "Automatic" mode (which I don't need as urgently!), C2 would register each time the image editor is accessed and add that sprite to the list of media to export, along with the script if it was modified