There was a fix to the pin function with r69 which fixed the unintentional lag with the pin function. I'm making a game now that has sprites trail the main hero sprite and have coded it up so it works, but was thinking it was be great if you could specify the lag on the pin command to a custom number of frames to achieve this without the considerable amount of commands I've had to use.
The way I see it you could set pin to 0 for locking items to the exact co-ordinates of the master sprite on each frame, however, if you set pin to 10 then there would be a 10 frame delay before the pinned items started following the master sprite, meaning they would position themselves to the relative location of the master sprite from 10 frames previously.
Not sure if it's viable but it would be a cool option :)