Good Day!
I would like to leave a suggestion for a new turret behavior in v116.
I remember the last turret had an 'Arc' option as well as a list of a very handy conditions like checking if the object is currently within the firing arc(but not necessarily within range) or within the range(not mentioning the arc), and same for the point.
I think that was pretty useful things there and want to suggest adding them)
Thanks in advance)