Who ever has used cocoonJS to export to APK has realised that the game takes a lot longer to load when an APK, vs a zip in the launcher.
As far as I know this has something to do with accessing the assets from androids internal database.
Ash, is it possible to add a feature to C2 that will allow it to create larger sprite sheets (specifically for cocoonJS exports) for the purpose of decreasing the load time?
I will try do a test of this, although I am not sure how to make it a fair comparison.