Suggestion: Color settings for events

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Very simple code without excess options (15 events for server and 11 events for client)
  • Its not really a gamebreaking function, and maybe im the only one around that sort of ***** at keeping check on where some certain events are when im looking around in nested groups when making complex games and programs ^__^;

    But it would be immensely helpful if i could assign colors to an event-tree/entire group/single comments, so while scrolling in the list of events i would react and stop at a red event-tree, knowing that its the events containing combat, while if i continue scrolling i get to the green events which contains movement.

    Or something like that. It would help a lot just to keep things ordered and to see what events are related to what part of the program.

  • Why not use groups? You could put all your attacking events in one group, etc. As a plus, it lets you collapse groups.

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  • Thats what i have done, just to keep things simple i always use a lot of groups so i can shut off basicly all code i dont work with at any time.

    But when having to work in several groups simultaneously, finding vital nested events while scrolling can sometimes be a bit time consuming ^^; Or am i just missing something that keeps things more clear in the view? Having to open the groups and subgroups to get to the event im after can be just as time-consuming if the event is deeply hidden.

    Having a nested nested group being able to color red / green / blue or whatever would save a ton of time for me, but i realize it might not be of very major interest to the game creator community as a whole so other more vital updates should take priority ^^

    I just figured if it was easy to implement, i would love it dearly.

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