With all this talk of mobile I thought I would add a request. Currently I tend to use transparent sprites to work as collision boxes. However with transparency causes a hit on rendering for mobile. i thought it would be best to include a proper collision box.
Also with the collision box.
* The box should be designed as connected to an image point. As it is now I need to unpin and pin when mirroring
* Shift to image points on different frames.
* remove box if the sprite frame doesn't have the image point.
* collision box should not trigger to designated UID sprite(ie owner)