I'm not sure what I'm doing wrong here, but I can't seem to get the sprite to spawn at the correct interval.
I have some events that add 0.1 to a global variable every 0.1 seconds. This lets me reset the timespan when a level restarts. At 0.3 seconds I spawn a new sprite, which works fine. But as soon as I pass 0.7 seconds mark, sprites start to spawn with a 0.1 second delay.
<img src="http://i.imgur.com/8VIAU.png" border="0">
Sample Capx
Even stranger, while the 0.3 above appears to work if using >=, this does not (the sprite never spawns):
<img src="http://i.imgur.com/n2Rfq.png" border="0">
Sample Capx
Can anyone spot what I'm doing wrong? It seems this should be working <img src="smileys/smiley5.gif" border="0" align="middle">