Sound

0 favourites
  • 3 posts
From the Asset Store
75 explosion sound effects. Essential for many games, Explosions Sounds contains a mix of explosion and impact sounds.
  • I have a question about sound. Why isn't all sound loaded at start? Is there a limitation that requires it to load at runtime?

    I'm aware of the preload action, but I wanted to ask this

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It's so the project loads faster. Sounds which aren't played aren't downloaded at all, and music can often be very large and is streamed during the running of the game. I think this is important since often sound can make up the majority of the project file size. Having your project load in 1 minute instead of 4 minutes is worth a little latency on the first time the sounds are played, which you can cover up with preloading. And thanks to the offline cache there will be no delay on the second play.

  • Could there be an option to make it load all at first? I have less than 600kb of sound (and that's counting both formats) so it would be more beneficial to me to have an extra 5 seconds of loading than a .2 second delay when playing the sound for the firs time

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)