I wanted to try out the Haze example in an Awesomium exported exe and inadvertedly noticed something. It seems that when you go fullscreen the shaders (or at least the warp one) doesn't scale with the change (if at all or not properly I don't know) to fullscreen.
<img src="http://i79.photobucket.com/albums/j135/mr_norris/exe_wnd_v_flscr.png" border="0" />
Is this something that we'll just have to manually adjust for (and if so... how?) or is it something that needs to be "fixed" (in which case I'd post it to the bugs section)?