So I've discovered that high quality fullscreen does a lot for the sharpness on HD monitors, and greatly lessens the damage of making my game for 720p. However I've noticed performance dips on levels with a lot of fog and smoke type of assets (which I want to stay blurry anyway). I'm wondering if there's any way to selectively assign assets to be affected or unaffected by the high quality scaling? Will help a lot for optimizing the game.