I've been noticing this for a while.
On many of the provided examples, mostly the infinite side scrollers (and many others), the screen has these weird flutters when updating the movement of the objects.
Template: Auto Runner would be an example.
Now, these are very simple examples with very few lines of code and to me this does not look professional.
My monitor does update at 60 hertz, so shouldn't this be smooth?
Does this get better after the Awesomium export to EXE?
Quite frankly, this worries me.
If Construct 2 makes this weird artifacting with a few simple objects and a few lines of code, what about larger projects?
I've also noticed this in Ubi Land from the get go.
I thought Construct 2 would be a great way to practice prototypes, maybe even make a commercial game.
Now, I'm not so sure. I'm regretting a bit spending money for the license without testing all this ahead of time.
I don't think this should be happening since there are other games made with Javascript (lightning fast now) and HTML 5 and they don't have these issues.
Maybe learning Javascript would be the way to go?
Of course, then I'd be getting into programming more and all I'm interested in is design.
Sigh....