Resolution/aspect ratio for android potrait mode still game?

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Adjusting the game screen for different resolutions (Letterbox scale)
  • I couldn't explain well in the title but what I'm basically asking is: which resolution/aspect ratio should I target for an android game that plays in a still screen (the camera doesn't move) and is designed for potrait mode?

    What "options" (scaling, export mode, etc) should I avoid and what should I use instead to get the best framerate?

    Any advice on how to maximize physics performance?

    I know there's plenty of tutorials, but I don't really know which one would be best for what I'm describing...a link to a good tut would be fine

  • Everything between 4:3 and 16:9

    So using a 16:9 layout and centering your scroll, making sure your background reaches the 4:3 aspect ratio should work..

    You could also choose to use a square layout and distributing your HUD by using the anchor behaviour..

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  • Everything between 4:3 and 16:9

    So using a 16:9 layout and centering your scroll, making sure your background reaches the 4:3 aspect ratio should work..

    You could also choose to use a square layout and distributing your HUD by using the anchor behaviour..

    I don't quite understand everything you said since I'm new, but I'll try to learn and do as you said Thanks.

    edit: no wait. I think I understood it all by just re-reading lol

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