I think this would be nice to have scrolling property/attribute which allows the tilemap continuously wrap around (similar with old game consoles 'planes').
https://www.scirra.com/tutorials/309/cr ... s-textures
https://www.scirra.com/tutorials/572/ma ... background
https://www.scirra.com/tutorials/712/cr ... -with-sine
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2 gibson1:
Thanks for links. I already implemented the same, without Sine. I don't want to draw everything twice.. and with the scrolling I can do procedural background, but not with moving single picture back and forward.