Image A
<img src="https://dl.dropbox.com/u/1024727/scirra/1.png" border="0" />
Image B
<img src="https://dl.dropbox.com/u/1024727/scirra/3.png" border="0" />
Image C
<img src="https://dl.dropbox.com/u/1024727/scirra/2.png" border="0" />
1. I'm pretty sure that when scale with "Letterbox scale" it doesn't stretch the image, but instead changes the "resolution" and scales all the assets up? (For instance from image A to B, notice how in image A there is an enemy which is 50% smaller but when the game is scaled up it looks out of place because it is sharper)
2. I've noticed that when changing the scale of the game (or making it fullscreen) the game runs slower for some computers, if the game just stretched the image (like from image A to C, instead of A to B) would it run faster than the current rendering speed? (This would be a great option as it would allow for a more cohesive looking game)