Hi, I've been searching all over for an explanation on this and found nothing, so apologies in advance if this is something that's already been addressed!
When I go to preview my game within the capx, the game plays just fine. I used internet explorer (Not exactly the Cadillac of browsers) and things were still fine, so I figured this would apply after uploading as an HTML5 game. After hosting my game on a site, however, a couple of issues came up, but none worse than the game constantly jerking and shaking. This includes the characters, backgrounds... everything shakes. Even more bizarre is that the only time this doesn't happen is when I play on my own computer (Which is close to dying, by the way) on Internet explorer. I tried Opera on my computer to more shaky results. All of my remote alpha testers have told me that they've experienced the same shaking and jerkiness across IE, FF, Chrome, and Opera. Even funnier, the game gets very jerky on my work computer, which is far more powerful than my personal (Which as I said, won't be lasting much longer sadly). I once again tried in all the major browsers, and while some other issues cropped up, the same shaking/jerkiness never went away.
Needless to say, I don't understand what's wrong. How could my game work perfectly on a dying machine and in a not-so-good browser as opposed to several more powerful PCs across several different browsers?
The only issues I've read about that seem similar to mine are when people export to Node Webkit, which let me make clear, is not what I did! I exported to HTML5, which to my understanding is supposed to work the best out of all export options.
And I know it's not so easy to answer without a capx posted, but my game is nearly complete and I'd rather not post it. So instead I was hoping there were some general reasons for jerky movements/shakiness in a game after exporting to HTML5 website?
Any help at all would be greatly appreciated!