I have looked at some different options for publishing my game. And saw the chrome web store, and thought it might be a good place to start.
I read the tutorial on how to publish there, and it seems pretty straight forward. But i tried some games there and can see that they all run in fairly low resolutions (800x600 or something). However i made my game to run in full screen (1680x1050) and now im in not sure it was a good idea in regards to the chrome web store.
So would it be better to aim for a lower resolution than that, maybe 1024x768 or 800x600?
Also my current plan is just to add some Ads to the loading screen or something, and hopefully make a few bucks on that. But havent really spend a lot of time looking into this area. But as im already running another website, which is connected with google adsense, does anyone know if its possible to hook up a loading screen with ads to your an adsense account?
Also it worries me a bit that i cant preview my project in chrome as all graphic is black, and then have to export it to there web store. As my experience is that things doesnt always look as you thought in the different browsers.
For instant i exported it as an html5 and ran it in internet explore, which lag so much that it was useless. Also the buttons were jumping around.
I then tried it in firefox, where it ran fine, however the sound is bad, due to it now being able to handle looping sound.
And chrome couldnt even load it, which is a bit scary :D
Also tried exporting to chrome web store, and that give same results. I dont really feel like adding something to there webstore, that i cant even load my self.
So at the moment im a bit confused, regarding what to do. So any advice would be appreciated.