Hi, I'm making a game where the jump height has to be very precise. Using the platform behavior, ive been adding -2750 to the sprite's Vector Y on collision with the (solid) floor. However the sprite's Y value seems to differ from bounce to bounce. How do I regulate this? Or is this some sort of calculation error?
I've also tested this in Construct 3 and had the same problem. Any help would be greatly appreciated, thanks.