Problems exporting a "big" project

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  • I looked at ImageOptim awhile ago and it sounds awesome. Alas, it's one of those rare OSX only apps, so useless to me until I get a mac (or a virtualbox going, more likely). Pngout is pretty good by itself.

    If you do go the way of lossy (pngquant/tinyPNG), you can still shave a little more off by running ImageOptim afterwards.

    For batching OGG's I like OggDrop. Tiny, powerful, and elegant. Just config the encoder, and drop in your files.

    http://www.rarewares.org/ogg-oggdropxpd.php

    BTW, Lost Spirits of Kael look great. Your art/animation is beautiful; I love the handdrawn look and the subdued colors. Really looking forward to it. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hey, thanks for your kind words about Lost spirits of Kael. Hopefully I'll get the same type of visual result with Healer Quest (the project I'm currently struggling with the export).

    I tested tinyPNG, and clearly this will be the way to go if I need to reduce quality. 80% size gain, with still OK result ! Wow !

    On the other side I tested Oggdrop, and curiously it enlarged the files I dropped on it (despite the fact that I put the quality below 2)... I should be missing something here...

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  • For your audio, you aren't re-compressing your ogg files are you?

    If you are really dead set on further compression of your audio (and, frankly, I think you are making a mistake going below ~128kbps), you should at least start with the original, non-compressed files, which should be flac/alac/wav.

    Re-compressing lossy formats, be they image or sound, introduces additional artifacts to the output. This is called generational loss: http://en.wikipedia.org/wiki/Generation_loss

    Oggdrop defaults to quality 4 (q4). This is a quality mode, so it aims not for a particular bitrate, but a general level of quality. Put a bunch of different content in, though, and the bitrate will average to ~128kbps.

    It may sound a bit better than C2's 128kbps output, since it's based on a more recent version of the ogg encoder.

    Orchestral music can be very challenging for lossy formats; it tends to have more complex harmonics than typical pop/rock music, and a greater dynamic range. This is probably one reason your files are coming out larger than average.

  • For your audio, you aren't re-compressing your ogg files are you?

    I first tested it the way you describe (in a similar way I would do with imageOptim), but ogg drop exported me wav files. So then I've used the original WAV PCM 16 file that I imported in C2. After re-checking, it seems that the file size for q2 in Oggdrop equals the size of 96 Kbps in C2.

    I guess the thing to do is to use .ogg from oggdrop anyway, as the quality may be better for the same size.

  • Migrating to unity because of this problem, my game is larger than 50mb and can not be put into playstore

  • Migrating to unity because of this problem, my game is larger than 50mb and can not be put into playstore

    rafaelsorgato

    Please stop multi-posting the same post in different sections and also stop the pointless 'necro posting' of threads over 2 years old.

    Thank you.

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