Problem with z-order display

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Make a displayed number gradually increase or decrease, making an impression of a real-time counting.
  • Hi everyone,

    Is it possible that an object who is placed on a layer above another object's layer is actually displayed below that last object?

    I'm not stating this based on the editor's placement, but on the debugger's datas. Even weirder is that I am positively sure this has been working perfectly fine for more than one year, I didn't change anything in that part of my code recently, but now some objects starts passing in front of others while being placed on lower layers.

    I should probably mention that the objects who have that problem are moved in the code from one layer to another regularly (in order to pass before or below the player object in a perspective view). But as the layer placement is correct in the debugger, I'm really scratching my head with that problem.

    I'm using C2 v.244

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