Friends, I'm creating shots for the player, but I want him to shoot from time to time, using Every X seconds, using the variable of the player, and ShotFreq variable shot, ReductionFreq.
Would be "Every ((player.ShotFreq-shot.ReductionFreq) / 10)"
However, the variable of the shot comes with a 0 value, even though set with 2.
I tried to set the variable at the beginning of the game with a Set Value System, but still has not changed, you know why?