Hey everyone,
Has anyone heard of physics freezing objects position update if friction coefficients are changed more than once per frame for that object ?
Example:
set friction to someobject.defualtFriction
some condition is met -> set friction to something else on that object
I have an easy workaround (I just have an instance variable that is changed and then friction is updated once at the end of the event sheet - but I think that should be done internally.