I have a sprite(a ball) using the physics behaviour, with the following events:
+System On start of layout
-> ball: Destroy
+ Mouse: On Left button Clicked
- > System: Create object ball on layer 1 at (Mouse.X, Mouse.Y)
When i click on the screen a ball is created in the destroyed balls stating position, not at the Mouse X,Y.
I am trying to catch up with the latest releases, so i might have missed some of the notes (I did search first !)
Sorry....just saw the post about it getting fixed for the next build.