Not really sure where to put this, perhaps it's a bug of some sort but I can't seem to reproduce it outside of my project so I'm wondering if anyone's ever had a run in with something similar.
I have sprites that use Pathfinding and Persist, and after changing layout and coming back, they stop moving. However they don't register as actually stopped by the Pathfinding - after running some checks it seems they're meant to be moving, but for some reason are just stuck in place. Running events to make the sprites move along path will sometimes nudge them along a little at a time. I haven't been able to reproduce this in e.g. the RTS template so I'm not sure what's up. Any ideas what might be causing the hangup? A runaway loop maybe?