I'm wondering whther it is more performant this:
Every 1 sec
Sprite is on screen
-----------------> Set Sprite effect "normal mapping" enabled
Or this:
Sprite is on screen
Trigger Once
-----------------> Set Sprite effect "normal mapping" enabled
The second one does the intended effect,of course i dont need the game to set every second "normal mapping" enable, BUT, i'm unsure about the conditions: does the game checks every single DT if the sprite is on screen in second example? In that case, is it batter to let the game check once every 1 sec, so that it doesn't get cluttered with check every frame? (i got plenty of those events).