New Feature: Heat Map for Active Code

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Two types of minimap: "full map" and "player is the center" (square map and radial map)
  • Can there be a feature that "heats up" the colour of the code that runs during debug mode? When the code is executed, it turns red in the code, then slowly "cools down" until the colour disappears. For the lines of code that are being continuously executed, they stay "hot".

    This will make the lines of code that execute "glow" continuously, while lines of code that are executed once in a while light up briefly before the glow disappears.

    It could be done graphically in the game, but would be nice to see executed code "pop" while the game is running. This would allow me to interact with the game and watch the code at the same time, instead of using an intricate combination of breakpoints.

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  • Thats a really nice idea. No idea whether its possible though.

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