Did a search, could not find anything on this.
Let's say we're using Node Web Kit to do an executable.
Do the browser memory limitations still apply for Desktop or Tablet games?
Not interested in phones for the time being, given their inferior hardware/software.
If there are practical limits, what are they?
I did see the Construct 2 speed test (70,000 sprites), so I am operating under the assumption I should not worry about memory if I'm well under the sprite limit and the machine has Direct X.
I think the only machine I saw stutter with some of my early tests so far, maybe 100-200 sprites moving on screen were ones without Direct X (Staples rental Windows XP comp), but I did not verify yet.