LOS blocked by object checked for LOS? What?

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  • and if the 'front' is set to solid ---> the event doesn't trigger. Seriously?

    How do I fix this, this was supposed to be a vital mechanic (to be able to see walls, which are solids)

    (or am I just doing it wrong?)

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  • and if the 'front' is set to solid ---> the event doesn't trigger. Seriously?

    How do I fix this, this was supposed to be a vital mechanic (to be able to see walls, which are solids)

    (or am I just doing it wrong?)

    is not very clear what you trying to do

    1-if you set the Line of sight settings (obstacles) to "solid" and you made the (Front object "solid") too then nothing will happen because you blocking the line of sight

    2- Even if you remove the solid behavior from the (front object) and it works then the "Roof object" unless you have in a container you will destroy all the Roof objects

  • roof object is just as a check; it has nothing to do with "front"

    Basically, I am checking whether my Sprite has a LOS to "front", but if "front" is solid then it's not visible to my Sprite. Its like saying I can't see my computer because its not transparent.

  • Well, then just stick another sprite ( hide it under solids/walls layer ) which is not solid and check if your see that. That way you have solid walls and you can see them ( may have to have the visible sprite stick out a few pixels )

  • Well, then just stick another sprite ( hide it under solids/walls layer ) which is not solid and check if your see that. That way you have solid walls and you can see them ( may have to have the visible sprite stick out a few pixels )

    Thats a very good workaround, yet it's very strange how it's coded that way :/

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