Looking for more tutorials regarding the Multiplayer Engine

0 favourites
  • 1 posts
From the Asset Store
75 vehicle sound effects, from real looping car engines to jet aircraft and sci-fi engines.
  • I made a some sort of a Multiplayer Online Top-down shooter prototype which works, but due the hard nature to program a real-time multiplayer game, i failed to deliver a non-noticeable delay experience on the client's side when certain actions are made. The most noticeable one is when the client shoots, the projectile appears on its screen a bit later than when it should be. I am testing it in a PC in 2 different windows of the same internet browser and in a PC and a notebook over the LAN network. The results are pretty much the same on both cases.

    I am trying to keep syching objects to the minimun but the delay still persists.

    Is there something terrible wrong i could be doing without noticing it?

    Thank you.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)