Loading files from cdn

0 favourites
  • 2 posts
From the Asset Store
Source File, music and art pack for Android Negotiator
  • Hi, i have a big problem and i have no idea how to solve it.

    I'm currently working on a company, building small advertising games using construct2. Issue is, they need every single file from the exported files to be loaded from a cdn with randomly generated names... but construct2 uses relative paths for everything. They need me to use the base html for the ad, and everything else loading from the cdn. I tried using the load from url feature, but the base spritesheet still generates an image, and cant do that. Tried exporting to arcade, and then performed a manual change of the spritesheet files urls, but doing that it creates a cors issue.

    Any tips or help?

    Thank you very much -_-

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Found a solution just in case anyone have the same problem.

    Created a gulp that converts all my images to base64 and create a json, then injects a function to overwrite the loading of the images of construct and use my json.

    Doing that i just need to upload c2runtime, data, thebase64json and jquery anywhere.

    Now i need to address css or media overwriting and im done

    Only downside is, i cant minimize the runtime, making it very large :/

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)