The game we are developing in C2 has a large amount of media assets (a highly compressed export is ~117Mb and that's just the lite version).
We want to release the game for Android, and we are evaluating our options as wrappers are concerned.
XDK: the game runs in the emulator but not on the device. XDK exports an APK of about 6 mb - so something is clearly fishy. The apk will install but the game shows a black screen and then crashes. We can't even get a C2 sample game to work on our Android devices.
CacoonJS: significant size restrictions. The lite version of the game approaches the premium account restriction - the full version will easily exceed the 200mb.
Specific questions:
- How are C2 developers managing to build large games for Android/iOS?
- How are C2 developers making XDK work with their games?
- Are there any local programs (ie NOT cloud) for performing this function?