The very cool image Deduplication of sprites was introduced in r133.
Yesterday, I was testing and playing with it for another reason when I noticed that frames of a sprite that are *exact* mirroring or flipping of another frame are still included as a separate and unique frame in the generated spritesheet.
I am curious if there is a specific reason for this (as deduplication algorithms normally also look for these in order reduce the size of the resulting spritesheet even more) or this may get implemented in the future.
Once again, thanks a lot for this feature.