I have been trying to transition from using the 8direction plugin to CustomMovement for added control and for high speed movement collision detection with the step system.
Problem is, when I try to push out of solid using the (Nearest) option, the object slides like this:
And when I try to push out of solid using opposite angle, the object can get stuck on walls like this:
Keep in mind that the collision box doesnt change at all between animations as the animations are a seperate sprite from the collision object.
Any help? I have no idea what to do to fix this.