Sorry if this is covered elsewhere, but I just came across this blog post by Ludei:
http://blog.ludei.com/cocoonjs-updates- ... evelopers/
I only stick on the latest stable releases of Construct 2, so haven't seen this for myself yet, but pretty disappointed if this is the case.
I've used CocoonJS pretty much exclusively for the game and demo's that I've put together so far as the performance on my Android phone's, tablets and OUYA console has been much, much better through CocoonJS than PhoneGap or the other Android export options.
I'm sure there's a reason for this (I trust the development of Construct 2 completely), but am left wondering why this is the case and if there's a way to improve the performance of my games via the alternative Android (which, along with PC/Web, is my prime target market) export methods.
Thoughts? Discussions?