We can enable CCD on physics bodies with
bodydef.bullet = true
Normally it is not advisable to have CCD on dynamic bodies, but there are scenarios where you might want to do that and take the performance hit.
I was having trouble with collisions on fast moving bodies, and that change on my exported javascript solved the problem. I only have two bodies in the whole game so physics performance is hardly an issue.
I think this should be an option in the editor.