Hi! I noticed something strange when testing my new game today. On the default debug page the viewport values for the layers are constantly changing and i have about 20-35% CPU Usage and around 40-45 FPS. But as soon as I switch to the "Profile" tab where no viewports are shown I have 0-3% cpu usage and 60 FPS (as expected). Its just a basic background, a few sprites and one sprite with rotate behavior.
I did not notice this the last times I used debug mode, maybe its a new issue in r176?