OK, so I expect that I'm setting myself up for a lot of incoming rocks, rotten tomatoes and spears for not paying enough attention to developments. And the developments with C2 are fast and excellent, so I'm not complaining... I just wandered if my ignorance was really down to sleeping in the forum or if the manual / release logs missed this gem.
Is it widely known within the community that the asm.js physics engine does not support objects with more than 8 collision polygon points? And 'does not support' really means that it will crash on run....
If I missed this then I apologize for wasting your time, but if not - you've been informed...