The fundamental way the event system works is that you use conditions to pick certain instances, then the actions only run on those instances. So to apply an action to a specific instance, you make a condition that chooses the instance to pick.
In this case, it sounds like you want 'pick nth' (under system). There was a 'pick random instance' condition in 0.x, but it hasn't made it to C2 yet - so try pick nth and enter random(Sprite.count) as the instance to pick.